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Game & XR Dev

Gearshift VR

Gearshift VR

Overview

šŸš€ Reimagining car showrooms and garages through Virtual Reality Sharing my undergraduate research project GearShift VR, a VR-based car configurator designed to enhance customer experience in automotive retail. šŸ”Ž Overview The project explores how Virtual Reality can overcome limitations of traditional showrooms by enabling immersive vehicle exploration and interactive customization. It was designed as two integrated modules: • Car Showroom — explore models and variations • Car Garage — visualize modifications (paint, alloys, body kits) šŸ’» Technical Implementation Built in Unreal Engine 5.3 with Meta XR for standalone Meta Quest 2 & 3. Optimization techniques included LODs, mipmapping, MSAA, and other performance-focused practices. Assets were created in Blender and 3ds Max, with Datasmith used for efficient pipeline integration. šŸŽÆ Contribution Demonstrates a scalable approach to applying VR in automotive retail, improving decision-making while reducing physical showroom constraints.